Ftl glaive beam. The other problem is its long cooldown, it works decently enough with a Hallberd or Glaive Beam but other weapons such as Heavy Laser will stay fully charged for. Ftl glaive beam

 
 The other problem is its long cooldown, it works decently enough with a Hallberd or Glaive Beam but other weapons such as Heavy Laser will stay fully charged forFtl glaive beam  From their layout to their looks, augmentations, weapons and even starting crew, each one can be unlocked in a certain way

72K subscribers in the ftlgame community. . Spoiler I Got To The Boss With A Glaive Beam Burst Laser Mk Iii Pre Igniter And 4 Extra Engis R Ftlgame Lexar_ Topic Creator 7 years ago 11. Beams Beam weapons never miss a target, however they are stopped by shields. Description. The Glaive is just faster and that means everything. updated Jun 28, 2013 Beam Weapons are powerful weapons that slice across entire ships. If you are using mixed weaponry though, the Halberd is better, because it's lower cooldown and lesser powerrequirement makes it play nicer with other weapons. Almost always worth purchasing, and will likely disable the enemy vessel in a single shot. Sure, they do a lot of damage, but you have to get the shields down first. Halberd Beam: Everybody knows the Halberd has a great balance of power and cost. Sectors are zones in FTL: Faster Than Light, each containing between 19 and 24 beacons. 8m long, doors open to 109cm wide, and the glaive beam is 5. As for the Glaive: It arcs much more frequently than the tachyon lance does thanks to 3 instances of beam impact. 218 votes, 16 comments. charge the glaive to full, then depower it while paused, power the flak 2 and jump to the next sector. Some beams (Halberd and Glaive) do more than one damage, which means they can pierce a shield level and still do reduced damage (e. Glaive Beam - while powerful it is just too slow and too much of a commitment on hard to justify the purchase when it will be useless by itself as soon as ships show up with 3 shields mid game. 2 Ion Bombs hitting in the same time - completely disable Flagship shields and keep them disabled for 25 seconds from the moment such dual hit happened. The Defense drone MKIIs sound like flak cannons when they fire. !?!? -- Here's the link to our latest Double Glaive beam run that we got on hard mode, no pause! No pre-igniter, though = ( Watch live at. . Flak2 + Glaive beam + pre ignitor #11. Use hacking 3 to drop shields and mind control to distract pilot. It's also rare and 120 scrap. number of shots goes, but once you start seeing ships with 3 or more shields, they're useless without being combined with something else (or having more than one of them). Glaive beam will cut through two shields. The combination of these weapons required all 8 weapon power bars, and. Normally I'd absolutely agree! My thought is moreso that with two glaive beams you kinda need to one shot the enemy ship right at the start, or at least cripple it, and waiting for one of your beams (25s I think?) to come back because you used a beam to kill Zoltan could leave you a sitting duck. Bird of Prey is a Ship Achievement for the Stealth Cruiser. Without any strong defenses, the glaive itself was probably the run killer here. The Endless Loot ship gear prefixes alter certain stats of an item for the good or worse, resulting in a broad variety of gear. #8. . 5 seconds, vs the 25 seconds the Glaive Beam takes. Unfixable thing with beam. be it a IB2 + IB1 + a laser or beam, or a couple flaks and a beam (or laser), or a ton'o'lasers (4xBL2 would be a dream come true), or any mix and match, as long as the cooldown times are close enough (or one is nearly double the others, say, 2xflakI + glaive. This is a list of useful guides regarding FTL. I was lucky to get the Burst Laser III f. Halituis Amaricanous [author] Dec 27, 2022 @ 5:29pm @Lennybolt7 are they no able to use them? Halberd beam is my favorite weapon. Guide to the DA-SR 12 (Stealth Type-B) By Mittsies. Stealth Type B has a powerful weapon, the glaive beam, but crappy defense. Also I have as of yet to run into 2 glaive beams in any one game, so those seem pretty rare to me, though flak guns are fairly common weapon type to run into. Firebomb is, without question, the best weapon in the game, because the AI handles fire so poorly. Members Online. But, it is amazing that at times it can even destroy opponent's ship in a single shot. 71K subscribers in the ftlgame community. Every time you jump, or if you have run out of fuel, there is a chance for a battle, interaction with locals of the sector, or for nothing to happen. This was the easiest and most trivial Flagship fight ever, considering the first two phases lasted around 10 seconds each (waiting for hacking to drain. Reward! r/ftlgame. In phase three be defensive, have a big. Doing gens, you? Jul 20, 2017 @ 9:05am Double Vulcan #12. You can target ships with level one shields up when using high power beams. Warp 1-2 guys to take out the enemy and the system, then warp back. Small Bomb (unmanned)Beam weapons cut across multiple rooms, allowing them to damage several systems and deal large amounts hull damage. There are also distress signals that may come from different systems. " 1. FTL: Faster Than Light. Per page: 15 30 50. Glaive Beam with fully trained crew, Artillery Beam at system level 4). 28 votes, 27 comments. The unpowered ones should now drop to only like 98% charge, so. To be more precise, Halberd Beam and Glaive Beam respectively pierce 1 and 2 shields BUT will only do 1 damage to each room. Petralicious. Beams. either way i found that the dimensions of my weapon were off (i use a recolored Glaive Beam as its model but it was shorter) and i guess somhow changing the parameters to match Glaive Beams size gave me an assertation failure. Lasers can only be shot down by Mark II Defense Drones. Humans are common and uninteresting. 0s. Stage 3: use both beams to get rid of Zoltan shield, after 1 volley, and then once again, hack shields and do what I did in stage 2, which is. A niche weapon to say the least, this shield eater is best used with beams, which is why i love it so much. It's OP as hell. While it's a ♥♥♥♥♥ to get started with, starting off with a Cloaking Device and the Glaive Beam is very nice. Ah, now I see the cause for confusion. Still fairly new to the game, but I was playing the Zoltan ship and got the Glaive & Weapon Pre-Igniter combo in sector 2. BL2 is the best individual weapon as far as power needed vs. It basically pierces all shields (that you are likely to encounter). Actually, Flak 1 with two Burst Laser II is a very good combination and much faster and more reliable compared to using the other weapons to assist the Glaive Beam. Jan 14, 2013 @ 8:02pm Welp, didn't come across anything heavy this run. 8 tiles diagonally) 5. View source. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. The layout is wrong. There are a lot of different types of weapons in the game. ) Double Glaive is fun if you can make it work. )When you first used it, did you think it was the most amazing thing ever, or something so wonderful a religion should be founded around it? I know it has a ridiculously long recharge rate, and since I was using the Torus I basically had to sell everything except my defense and attack drone, so I completely expected to lose (and I did. Pike Beam Whatever it can do, other beams do better. It took like 7 drone parts but the defence drone finally missed. Lasers are general-purpose energy weapons. the A-12 supersonic stealth aircraft and its sister craft, the SR-71 blackbird. If you use Halberd on level 1 shields, it does one damage. If you use Glaive on level 1 shields, it does 2 damage. Note #1: The best weapon in FTL, in my opinion at this time, is the Ion Blast 2, in combination with, in order, the Halberd Beam, Glaive Beam, Burst Laser 2, or Burst Laser 3. Stackable. FTL: Faster Than Light Wiki is a FANDOM Games Community. Humans comprise the. Like any projectile weapon, lasers can miss. Categories. It's a lot easier to knock a ship down to two shields then to zero, and you should usually try to hit the shield room first if you can to increase the damage you get on the rest of its swath. Charge time: 25 seconds 4. It's worth doing this a bunch of times if you want a good shot. Some beams deal no damage to systems or hull, but instead start fires or hurt crew. Lasers can only be shot down by Mark II Defense Drones. Pike Beam Whatever it can do, other beams do better. Zyos. Discussions Rules and GuidelinesI'm wondering how to make these work. One-shot beam setups. Only BL I really is to BL II. FASTER THAN LIGHT: ADVANCED EDITION. On phase 1, the pike can hit six rooms and the hull beam can hit at least four empty rooms (possibly a fifth, I forget) for at least 14 damage. On the other end of the scale is the glaive beam. Missiles, bombs, and the Artillery Beam bypass all shields. Premium Powerups Explore Gaming. A very diverse crew, burst laser Mk. 11 Hacking 1. Glaive beam needs too much power and you might run into trouble against higher shield enemies, where you lack the weaponry or power bars to break through the shield. Given the slot-limited design of the. Then a target room is confirmed by a left mouse click. A level 1 hack can take down 2 shield bubbles. Green shields? One beam knocks it out, one spare beam in case you wanted to tear up a few rooms. Therefore, make sure that your beams have other weapons that can take down shields easily, whether they be missiles, bombs or lasers. 6 power runs are pretty situational but it still happens. 12 votes, 11 comments. The beginning was very nice: I found a Fire Beam. Stage 2: hack the shields again, use both beams to get it down to 1hp, then power down glaive and utilize flak 1 + hull to finish it off. The Stealth B Glaive Beam may not be fast enough. The A-tier weapons are also very strong but may have limitations or drawbacks that prevent them from reaching the same level as the S-tier. eventually,) but wow, that. I'd also wanna try this with a Glaive Beam. ago. The critical thing here is to use the level 2 cloak; that extra time invisible is critical to getting a shot off with the Glaive Beam. That lets you alpha strike before they can get a shot off, letting you disable or destroy most enemies without any risk of taking damage. the Normandy SR-2 from the video game series Mass Effect, which is an advanced stealth frigate built as a collaborative effort between races and featuring a high-powered beam weapon as its main gun. FTL: Faster Than Light. I once had that combo with a pre-igniter. a defense II will target lasers, which you can absorb/dodge, and in doing so sometimes be too busy to counter the real threat. The following combinations can 1-shot every phase of the ez flagship: (8) 4x Pike. Some people advocate that after you get cloaking 3, you should spend some scrap to give the weapons systems a buffer. (10) 2x Pike 1x Glaive (8) 1x Hull 1x Glaive (CHEEKY SWIPE) (10) 1x Pike 1x Hull 1x Glaive (10) 2x Hull 1x Glaive. Sure, they do a lot of damage, but you have to get the shields down first. 73K subscribers in the ftlgame community. Pointers: 1. Be careful with the advice here. Glaive Beam Slow and powerful, you need to build a ship around this weapon instead of the other way around. When you first used it, did you think it was the most amazing thing ever, or something so wonderful a religion should be founded around it? I know it has a ridiculously long recharge rate, and since I was using the Torus I basically had to sell everything except my defense and attack drone, so I completely expected to lose (and I did. Jump, and immediately pause. So I tend to only run it on three slot ships, or if I'm transitioning between sector difficulties and know the power boost will help me without the charge time being a hindrance. And if it's a free drone that's always more reason to use it. Obviously that could do massive damage, and took out some ships with one shot alone. It makes the burst III and glaive beam much more usable. I'm wondering how to make these work. The thing about it that kills me is that you lose a system slot. FTL: Faster Than Light. Pause. The pre-igniter fully charged the unpowered weapons and the player simply switched power from the flak cannons to the Glaive beams as soon as they fired and before too much charge was lost. The beam continues a very, very small length after it's finished dealing its damage against the Zoltan Shield. not sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in sector 3 the 'glitch'. Ion mk2, anti-bio beam, fire beam, fire bomb. Board index FTL General Tips, Strategy & Guides; It is currently Thu Jun 08, 2023 8:15 pm; All times are UTC; Best Weapon Combos. . That is what's going on here. " "You're a madman! Our rooms are already in the red, and our energy is better spent on keeping the crew alive while powering an array of lighter, more versatile, weapons!" "STAND DOWN!" rolls dice on pause screen for decisionFTL: Faster Than Light. FTL: Faster Than Light. The best weapon in FTL in my opinion at this time is the Ion Blast 2 in combination with in order the Halberd Beam Glaive Beam Burst Laser 2. parcollet with TinkercadWhen I went through the process a little over a year ago, I used the slipstream mod manager (at least I'm pretty sure that's the most up to date link. And the LORD sayeth: thou shall upgrade thy engines so that thy glaive beam stayeth online after thy foe shoots a breach missile. FTL came out ten FUCKING YEARS AGO. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. Plus it got me my watch people burn achievement :D This was back before hacking was a thing - this setup would be even better now. Lexar_ (Topic Creator) 9 years ago #11. I'm just imagining how awesome hacking + 4 pike beams would be. The unpowered ones should now drop to only like 98% charge,. When you first used it, did you think it was the most amazing thing ever, or something so wonderful a religion should be founded around it? I know it has a ridiculously long recharge rate, and since I was using the Torus I basically had to sell everything except my defense and attack drone, so I completely expected to lose (and I did. . From their layout to their looks, augmentations, weapons and even starting crew, each one can be unlocked in a certain way. Glaive Beam is super powerful but a glass cannon, and needs a lot of support and strong defense. Glaive beam will cut through two shields. Note that the Halberd and Glaive beam will lose one point of damage for each layer of shields they need to go through. 5 seconds to charge weapons. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster…Selling Glaive Beams for just one-twenty scrap. When you jump the glaive hasn't started depowering yet and the flak is powered from the preignitor. the Normandy SR-2 from the video game series Mass Effect, which is an advanced stealth frigate built as a collaborative effort between races and featuring a high-powered beam weapon as its main gun. 50cal) bullets. The Defense drone MKIIs sound like flak cannons when they fire. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than…I opt for the latter over the Zoltan Shield because it works constantly and the ZS gets shredded by combat drones and ion or beam weapons (making it barely useful against phase 1 or 2 of the flagship). Thanks for the attention pardner29 votes, 11 comments. Date Posted: Feb 25, 2014 @ 11:29pm. Your Halberd Beam only does 2 damage per room to a ship with 1 shield. fdagpigj • 7 yr. Glaive Beam does 3 damage, so you would need a minimum of 3 shields to avoid taking damage from it. For FTL: Faster Than Light on the PC, a GameFAQs message board topic titled "For every 20 terrible runs, there's one where I get Pre-Igniter and Glaive Beam". You can then immediately repower it while the defence drone is on cooldown between shots. Don't waste power on a defense drone II. Valheim Genshin. It is regarded as one of the worst ships in the game. Of these, the Glaive Beam is the best, since it lets you cut down most of the earlier ships on your run and gather a lot of scrap. If you don't, though, then over time the two Flak I are definitely more useful. Affect some properties, like description of weapon and change texture. The only exception to this is The Osprey, with its Artillery. Beams NEVER MISS. Early on, Glaive is a huge liability and a big part of why the ship is so bad -- along with lack of shields, of course! So the idea of swapping out for other weapons does have some sound logic. I am up against a ship with cloaking. 1 damage beams are certainly worse than the halberd (I'm not entirely sure how you're counting power, whether you mean less powerful or both powerful and efficient, but it's the case either way), it does more damage in nearly all cases. Another thing that works well is to have ion bombs or something to get shields down by two, a burst laser and then just Glaive beam. it's application is limited. And if it's a free drone that's always more reason to use it. Or the Hermes missile - it's an absolutely fantastic weapon for boarding ships, since it will always kill medbays on hit and it has a ridicoulous charge time for being a 3-damage weapon that ignores. Or Glaive + Lvl 3 hack. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster…IIRC, the Halberd and Glaive beams can still do partial damage through weak enough shields. I did already try everything you said but i put . 38 ratings. I show off how ridiculously powerful the Glaive Beam in FTL: Faster Than Light is!! Follow me on Twitch: Join my Discord server: with weapons in advance can help circumvent this limitation (setting a beam trajectory prior to the cloak will make the beam weapon fire if the weapons charge time is <=20 seconds, e. Beams do not require anything to fire except system energy. The Glaive Beam is singlehandedly the most powerful weapon in the game. The bonus of this weapon though, is the 2x damage multiplier it receives when hitting. You should get the achievement. Beam length: 80 (1. Basically, you got really lucky stumbling into a pre-igniter with a Glaive already. RP helps block missiles and really adds up in drawn out fights. The first click sets the starting point and displays a line indicating the beam length, which can be rotated to set the end point. Their downfall? Very low shield penetration. Artillery and Glaive above Mini beam is a joke lmao. (Glaive Beam) 전력 소비. When the first shot fires from the enemy ship cloak and unleash HELL ITSELF with the glaive beam when it charges up. They also won't shoot an unpowered drone. For weaponry, it begins with a very strong endgame weapon in the Glaive Beam, the rare beam weapon that does 3 damage per room hit at a cost of four weapon power. 3 Medbay 1. Edit. 70K subscribers in the ftlgame community. This guide discusses successful and unsuccessful playstyles, specific ship strengths and weaknesses, route planning, resource management, and battle tactics in FTL: Advanced Edition. Give thought to how the enemy weapons system will sync up. g. Is Glaive beam good FTL. Finally with 3 or more shields active, it will do no damage because 3-3=0. Last Updated on by Samuel Franklin Faster Than Light (FTL) Ship Tier List – FTL Best Ship Guide This FTL ship tier list will help guide you on selecting the best ship for your Faster Than Light playthroughs to ensure you can defeat easy, normal and hard modes with ease. CryptoEvery shield bubble reduces beam damage by 1 point. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Get shields down, and it can do 8 - occasionally 10 - can't miss damage. not sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in sector 3 the 'glitch'. There is already a Buzzard-class frigate in the Kadur Remnant mod. Missiles, bombs, and the Artillery Beam bypass all shields. With one shield active, it will do 2 damage per room, because 3-1=2. Prepare for the finale in four days! If you don't want to miss any, be sure to join r/Cweeperz to get notified of new content, alternatively, check out our discord server where we play all sorts of space warcrime games together!. Without using mods this only applies to 3 beam weapons (if I recall correctly); The Halberd (2 damage, thus goes through one shield bubble to deal 1 damage to each room hit), the Glaive (3 damage, thus goes through one bubble to deal 2 damage OR 2 bubbles to deal 1 damage) and the flagship beam (2 damage, thus goes through 1. Glaive can always do 12 damage/25 seconds. Ion Blast MK II is able to keep down a system permanently provided it doesn't miss (and with a maxed weapons guy, you can miss 1 and still keep the system suppressed - Charge ion does not. OFFICIAL FTL: MULTIVERSE DEVELOPMENT NEWS - READ COMMENTS. Others suggest after cloaking 3, engines should be given an upgrade so that the dodge chance goes up. This is instant death to anything. Clicking and/or pressing again changes the cursor to a targeting mode. Halberd beam does 2 damage, so it will do 1 damage to each room hit if enemy has 1 shield up). Basically, it exaggerates the worst aspects of the Glaive Beam. The goal is to deliver the data to the Federation Fleet, which is waiting a long distance away. A third suggestion I saw was after. There is one tip that will extend your mileage with Stealth B significantly: Get Cloaking Lv3 first thing. Experience the Glaivening. Other excellent mods are pre-igniter (with flak2 + glaive, this makes all stages of the. If the enemy shields come back online before the beam finishes firing it won't keep going, so you. FTL: Faster Than Light. I'll start; If you get a Chain Vulcan or a Glaive Beam, enemy shots have an increased chance of causing a fire or breach in your Weapons room. 4 glaive beams won't go through 3 or more shields. Keep your eye out for blue options which. 70K subscribers in the ftlgame community. When I had a lot of scrap in sector 8 I decided to get my last shield bar instead of engines because I've got the Defence Drone anyways :D - Mini Beam and Dual Lasers Layout B - DA-SR 12 How to unlock: Earn two of the three Stealth Cruiser achievements. Artillery and Glaive above Mini beam is a joke lmao. -Nerfed Glaive beam w/ slightly higher flux generation-Increased duration of all Hull beams by 0. Once shields are down, beam drones (dealing 1-2 damage every few seconds) are one of the fastest and most devastating weapons in the game. FTL: Faster Than Light > General Discussions > Topic Details. Two Burst Laser II (to overload their shields, making way for the beam); Glaive Beam / Anti-Bio Beam; Two teleporting bombs of any type; Defense Drone MK II. The fire beam is extremely fun to use, but you need to have a strong build for taking out shields to make it viable. Engines can be manned with your crew providing an added 5%, 7% or 10% evade depending on engines experience. The reason I use a beam weapon is because IT NEVER MISSES. The. This is good because it allows for things like double glaive beam. Unpopular opinion but I like Ion 2, it’s not as good as some other weapons but it’s really fun. Halberd Beam: Everybody knows the Halberd has a great balance of power and cost. ( in one run I got two glaive beams , and I really enjoyed killing the flagship in one swipe Happiness Officer. Especially if you combine that with other high power weapons like a Heavy Laser II or a Glaive Beam. !?!? -- Here's the link to our latest Double Glaive beam run that we got on hard mode, no pause!. You have to endure and explore 7 sectors. Purchase price: 95 (Store rarity: 5) 2. Beams do damage when they enter rooms. Each ship starts with some crew on-board, and the rest can be hired or bought, or rewarded in different events. May 24, 2014 @ 11:05pm 120 scrap is a lot in hard mode, especially early on. So we'll salvage your bits and go back to that vendor. It does 1 damage to a ship with 2 shields. Like any projectile weapon, lasers can miss. In most ships, you can do 4. mediocre- the rest trash-Heavy ion, Anti Bio Beam, most missles, Burst 3, ion charger this is all imo and depends heavily on the ship, build and sector. - Glaive Beam - too much of a power-hogger. 253 votes, 14 comments. . Even for a procedurally-generated game like FTL this ones a bit too random for my tastes. If you have a rock boarding crew, it's a solid option. Got into FTL about a month ago and already put in an unhealthy amount of time. I show off how ridiculously powerful the Glaive Beam in FTL: Faster Than Light is!!Follow me on Twitch: my Discord server:. In FTL synergy >>>> raw power. FTL: Faster Than Light is a space role-playing game with roguelike elements developed by Subset Games. The beam is such a length that it can't touch more than 4 rooms on a geometric grid. g. (An) Attack drone(s) will help take down the shields. A final boss stage has 22 Hull. Posts: 24. The Stealth B has the problem that the Glaive Beam is rather power hungry so a single hit to the weapons means it goes offline easily. The Glaive beam will in do 2 damage per room if 1 shield bar is up. They do damage to the Zoltan Shields as they travel along their path. Usually, after sector 4 or so, I then sell it to buy some faster weapons, but the Glaive Beam still works well on the FS. 1 hit of the weapons room before the Glaive Beam can fire will likely mean taking tons of damage and this ship is so fragile it can't take it. You then get a flak gun. . It may have the same length as the halberd beam and deal three damage. 50cal) bullets. . This is definitely a lower tier ship with some strong drawbacks. Of these, the Glaive Beam is the best, since it lets you cut down most of the earlier ships on your run and gather a lot of scrap. 351 votes, 51 comments. -25% cooldown. Ion Blast 2 + Ion Blast 1, or Charge Ion + Heavy Ion are examples of good combinations. Stage 3: use both beams to get rid of Zoltan shield, after 1 volley, and then once again, hack shields and do what I did in stage 2, which is. FTL wiki ship strategies, archived. 181 votes, 19 comments. The Defense Drone MK II is capable of shooting down incoming boarding drones and, sometimes, orbiting drones themselves. Glaive Beam Slow and powerful, you need to build a ship around this weapon instead of the other way around. In order for a Beam to pierce any kind of Shield; it needs to do MORE than 1 damage per. There are also two "special" sectors: the Hidden Crystal Worlds (never shown on the map) and The Last Stand (final sector with unique mechanics). 3. 8 Mind Control 1. Let's just say I love the glaive beam. Still a useful weapon. Business, Economics, and Finance. not sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in sector 3 the 'glitch'. But if you're trying to play optimally the Flak+BL2 are better and it's not even close. It's certainly not unusable and can do decent work at times, but in general it's not a weapon you want to be using. ftl bones file. This is separate from room/hull damage which is triggered when a beam passes over a room boundary to. Beam weapons can cause crew damage, but the beam must hit the specific square the crew member is standing on, not just the room that crew member is in. As for the Glaive: It arcs much more frequently than the tachyon lance does thanks to 3 instances of beam impact. Others suggest after cloaking 3, engines should be given an upgrade so that the dodge. In the first sector I believe you can 1-shot your enemies 100% of the time with the glaive beam, and you can often 1-shot them with it even into the second a. Each laser shot temporarily removes a shield layer. It simply goes. 7 Cloaking 1. Missiles, bombs, and the Artillery Beam bypass all shields. There are mathematical solutions to problems like this. Because of this, the Shivan is the easiest ship in the game. . For example, the Glaive Beam does three damage to each room it hits, or two damage per room through one shield layer, or one damage per room though two shield layers. 6 Fire Beam 3. doubled halberd beams aren't effective, they do no damage for me24 votes, 22 comments. Flak I and BL II are amazing both individually from a raw power perspective, but most importantly they synergyze almost perfectly. As such (in particular with the glaive beam) it is possible to deal 2*weapon damage to the zoltan shield and if this is sufficient to drop the zoltan shield also damage the last pixel or so of the beam. . Or the Glaive can even be used to support boarding by firing at a med/clone bay. Charge as many weapons as you can. Doesn't require missiles or droneparts. 0 to 0. . Not a single one of your Scrap is used elsewhere until then. Burst Laser III High power requirements and long cooldown keep it out of the higher tiers. #8. Sure, they do a lot of damage, but you have to get the shields down first. I. It depends. be it a IB2 + IB1 + a laser or beam, or a couple flaks and a beam (or laser), or a ton'o'lasers (4xBL2 would be a dream come true), or any mix and match, as long as the cooldown times are close enough (or one is nearly double the others, say, 2xflakI + glaive. Even for a procedurally-generated game like FTL, this one's a bit too random for my tastes. g. r/ftlgame • OFFICIAL FTL: MULTIVERSE DEVELOPMENT NEWS - READ COMMENTS. DA-SR (or whatever) is a monster to pilot. #10. ) try to start. There are mathematical solutions to problems like this. You are supplementing them with hermes missiles and boarding parties, not the most efficient combination but one that is working. I know all the other weapons do, but while I was playing yesterday waiting for the fire beam to finish, I started wondering if…The 2nd damage pulse from beam weapons vs zoltan shields appears to happen shortly before the end point of the line. ) or with ion setups. Sectors are determined randomly, but. Jump right back to it, let your weapons charge, cloak, and fire everything to kill it in one cloak. If you use Glaive on level 2 shields, it does 1 damage. With only level 2 engines your cloak evasion isn't perfect, and you still have a 20% chance of being hit by. Anti-Ship drones can also help. Providing you can kill enemy shields consistently, the Halberd does plenty of damage but with a much. Once all shields are down, lasers can hit rooms and deal system, hull, and crew damage. Glaive Beam with level 0 manned bonus takes 22. Against normal enemies, drop a firebomb in their med bay, then teleport. Some beams deal no damage to systems or hull, but instead start fires or hurt crew. You don't have to choose between a good loadout and a second drone, once you're at around 5 weapon bars, the ~100 scrap isn't so much in comparison, and it rips 2-3 shield ships apart. I had forgotten about the beam laser module specific to the Federation Cruiser, and the beam shot right down the ship, killing my Mantis and Rockman, and then blowing up the enemy ship. 'Course, if FTL were following the Nethack example, that Glaive Beam would be cursed, and maybe there'd be a ghost, too. The Glaive Beam honestly needs something like a Cloaking unit (see the Stealth B ship, for example) or a slow-charging. If you imagine other weapons or systems assisting your Glaive, well, that goes for the Vulcan then as well. sells for a lot though :D. 8-Fiddled with shield code, hopefully solves the bad. Enemies can also have access to the modified weapons and drones unless the CE Non-EL Enemy Loadout Addon is installed (which is generally recommended). onslaught deletes hull and spawns tons of breaches. In order for a Beam to pierce any kind of Shield; it needs to do MORE than 1 damage per. . 72K subscribers in the ftlgame community. Each ship can carry a maximum of eight crewmembers.